chore: allowing multiple Connection Approval handlers. [MTT-3496]#1964
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jeffreyrainy wants to merge 1 commit intodevelopfrom
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chore: allowing multiple Connection Approval handlers. [MTT-3496]#1964jeffreyrainy wants to merge 1 commit intodevelopfrom
jeffreyrainy wants to merge 1 commit intodevelopfrom
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…sion after they all got a chance to decide
jeffreyrainy
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May 13, 2022
| if (m_GlobalObjectIdHashOverride != 0 && m_PlayerPrefabOverride && m_PlayerPrefabOverride.isOn) | ||
| { | ||
| aprovalCallback.Invoke(true, m_GlobalObjectIdHashOverride, isTokenValid, null, null); | ||
| decision.Approved = isTokenValid; |
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Those three lines should be the first focus. The API changed in this way: instead of asking the client code to call a callback, they fill a class with their decision. All the approval handler get to run before the decision is used. Then, the decision is used just once.
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Superseded by #1972 |
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chore: allowing multiple Connection Approval handlers. Using the decision after they all got a chance to decide
[MTT-3496]
Changelog
public delegate void ConnectionApprovalDelegate(byte[] payload, ulong clientId, ConnectionApprovalDecision decision);now receives aConnectionApprovalDecisionclass that must be filled, instead of calling a second callback. This allows having multiple Connection Approval handlers. (Exception when there are multiple connectional approval callbacks #1941)